![]() ![]() This means that if a weapon has lower dps, but higher damage range, abilities will hit harder than a higher dps, lower damage range weapon. In this case, it would be (base lvl61 2h sword max damage (1280) + max damage from primary roll (1138)) * +% damage primary roll (1.05) = 2538.9.Īlso note that when abilities say "does X% weapon damage," it is going off the actual damage range (after damage from other sources like flat damage on rings/amulets, your primary stat, etc) and NOT the dps number. If you were to roll off the blue flat damage or +5% damage, the "white damage" would go down accordingly. ![]() That's why it seems like the orange boxed stuff has no effect. The white damage range and APS (the stuff you boxed in green) already incorporates primary weapon bonuses in blue (stuff you boxed in orange) with the base weapon damage. ĮDIT: Sorry I forgot to mention base weapon damage, all weapons in the game have a base damage value according to the type and level of the item: e.g. If you want a more detailed breakdown you can use. Flat damage from things like Rings/Amulets are not included in that number, but does contribute to your weapon damage (before everything else AFAIK). ![]() The DPS is calculated from all the stats on your weapon (+IAS/DMG%/Damage Range). The (element) Damage stat that rolls on weapons contributes to the final weapon damage along with Damage%, the element has basically no effect unless you are not using a skill to deal damage. % Weapon damage on skills refers to a % of your final weapon damage, after stats/buffs/multipliers etc. +Damage (Flat) can roll on amulets, rings and off-hands and is simply added to your Weapon Damage. Weapon damage is the damage range (e.g 1400-1700) below the large DPS number on your weapon. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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